Casino Games Rules

Learn the rules of casino games

GGPoker offers a variety of fun casino games, for whenever you want a change from poker! 

Learn the rules of some of the world’s most popular casino games below.

Blackjack Rules

General Game Rules

  • Blackjack is played with eight 52-card decks. The deck is reshuffled for every new round.
  • This game is a single-player game. But players can play 2 hands simultaneously. Players may use both hands. Each hand is represented as [PB].
  • The goal of the game is to have a hand larger than the dealer’s hand, but do not exceed 21. If it exceeds 21, the player loses to BUST. Players are paid even money for their bet amount, if they win.
  • The Dealer must hit until the dealer’s hand totals at least 17. At 17 points or higher, the dealer must stand. If the dealer’s hand exceeds 21, the dealer loses to BUST.
  • If the hand total of the player is equal to the dealer, the round is finished in a Push and the player’s bet is returned.
  • Number cards of 2 to 10 count as face value. Kings, Queens, and Jacks count as 10. Aces count as either 1 or 11.
  • Min ~ Max Bet limit is applied to each betting type.

How to Play

  • Each [PB] area is the area where the player interacts to bet. Players may bet on both [PB].
  • Interacting with the [Deal] button will deal cards one at a time. The player’s 2 cards are dealt face-up, while the dealer’s first card is dealt face-up, and the second one is dealt face-down.
  • If the dealer has 10, Jack, Queen or King face-up, the dealer peeks the face-down card. When the face-down card is an Ace card, the round is finished and all bets are lost unless the player also has Blackjack. If a player and dealer each have Blackjack the result is a push and the player’s bet is returned. If not, the round continues.
  • If the dealer has an Ace face-up, players are offered the option of taking an insurance bet at the half cost of the initial bet. If the dealer makes the blackjack(face-down card is 10, Jack, Queen, or King), the round is finished and all initial bets are lost, unless the player also has a Blackjack. If the dealer doesn’t make a blackjack you lose your insurance bet and allows you to continue the game play with main bet. Any insurance bets are paid 2 to 1.
  • The player may choose to Hit, Double, or Stand. In certain conditions, the player may have options to Split.

Blackjack

  • If the total of the first two cards is 21, it is called ‘Blackjack’. Blackjack pays 3 to 2.
  • Blackjack beats a hand total of 21 consisting of three or more cards.

Stand

  • When a player selects [STAND] it ends the action and passes the turn to the dealer.
  • This action is only possible if the player’s hand total is less than 21.

Hit

  • Select [HIT] to receive additional cards.
  • [HIT] can be selected multiple times as long as the player’s hand total is less than 21.
  • If the hand total exceeds 21, that hand is a bust and lose the bet.

Split

  • If the player’s first two cards are of the same value, the player may have an option to place an additional initial bet and split the hand into two hands.
  • By selecting [SPLIT], the player will receive additional cards into each split hands.
  • If either split hand receives the same value card again, the player can split repeatedly. The maximum times split can be chosen is three.
  • After splitting Aces, the player receives one additional card for each split hand and ends the turn automatically. If the split hands receive Ace again, the player cannot split again.
  • The player may use all options: Stand, Hit or Double down.
  • An Ace and 10 value card(10, Jack, Queen or King) will be counted as 21 instead of Blackjack after Split.

Double

  • Select [Double] to double down for the first two cards and receive an additional card. 
  • The double down will place a second wager equal to the initial bet.
  • Double is allowed after splitting.
  • Players can Double when their first two card total value is 9,10, or 11.

Side Bets

  • Bet on [PP] to proceed with the pair side bet. There are three side bets.
  • If Player’s two initial cards are of the same value and suit, any bet on Perfect Pair is paid 25 to 1.
  • If Player’s two initial cards are of the same value and color, any bet on Colored Pair is paid 12 to 1.
  • If Player’s two initial cards are of the same value, any bet on Mixed Pair is paid 5 to 1.

Baccarat - Traditional Mode Rules

General Game Rules

  • Baccarat is played with eight 52-card decks. The deck is reshuffled for every new round.
  • This game is a single-player game.
  • Number cards of 2 to 9 count as face value. Kings, Queens, Jacks, and 10s count as 0. Aces count as 1.
  • Min ~ Max Bet limit is applied to each betting type.

How To Play

  • Select table option : Traditional mode & Bet limits at the beginning of the game.
  • Interact with the betting fields (Player, Banker, Tie, P.Pair, B.Pair, Either Pair, and Perfect Pair) to place Bet on the desired betting fields.
  • Interact with the [DEAL] button to start dealing with the cards. This button is activated only after a bet on the betting fields.
  • Interact with the [PASS] button to start dealing cards without any bets on the betting field. You can PASS only if there is no bet on any betting fields. There will be no payout regardless of the result while on PASS.
  • You may squeeze to reveal the dealt cards if the Squeeze function is enabled. Squeeze On/Off button is located on the top of the game.

Dealing

  • The Player and the Banker are dealt two cards each.
  • The hand total is calculated from the value of the two cards received. Only units-digit is counted, and tens-digit is discarded.
  • If the Player’s and/or Banker’s hand total is 8 or 9, it will be treated as [natural]. The [natural] hand will stand automatically and receive no additional cards. Higher hand total wins and the round is finished.
  • If both Player and Banker have no [natural] hand and Player’s hand total is 5 or lower, the Player receives a third card. The Player stands if the Player’s hand total is 6 or 7.
  • Banker receives the third card if the Player did not receive the third card and Banker’s hand total is 5 or lower. Banker stands if Banker’s hand total is 6 or 7.
  • If the player receives a third additional card, apply the following rules.
  • Banker receives the third card if the Banker’s hand total is 2 or less.
  • If the Banker’s hand total is 3, the Banker receives a third card when the Player’s third card value is not an 8.
  • If the Banker’s hand total is 4, the Banker receives a third card when the Player’s third card value is 0, 1, 8 or 9.
  • If the Banker’s hand total is 5 and the Player’s third card value is 4, 5, 6 or 7, the Banker receives a third card.
  • If the Banker’s hand total is 6 and the Player’s third card value is 6 or 7, the Banker receives a third card.
  • The Banker stands on a hand total of 7 or higher.

Payout

  • All payouts are paid by the odds specified in each betting field. Any initial bet amounts are returned when a bet is won.
  • Any bet amounts are removed when the bet is lost.
  • Any bet amounts on Player or Banker are returned when the result is Tie, except Player bets on Tie.
  • If the Player’s hand total is higher than the Banker, any bet on Player is paid 1 to 1. 
  • If the Banker’s hand total is higher than the Player, any bet on Banker is paid 0.95 to 1. 
  • If the Player’s hand total is equal to the Banker’s hand total, any bet on Tie is paid 8 to 1. 
  • If the Player’s two initial cards are of the same value, any bet on P.Pair is paid 11 to 1. 
  • If the Banker’s two initial cards are of the same value, any bet on B.Pair is paid 11 to 1.
  • If either Player or Banker’s two initial cards are of the same value, any bet on Either Pair is paid 5 to 1. 
  • If either Player or Banker’s two initial cards are of the same value and suit, any bet on Perfect Pair is paid 25 to 1. 

Free Hands 

  • When the game starts, the player can choose to skip rounds for free to make desired roadmap patterns without a bet.
  • The player can view the Free Hand progress and may skip or stop the progress.

Road Map 

Bead Road

  • Bead Road is displayed on the lower-left side of the roadmap.
  • Player win, Banker win, and Tie (including Super 6 in Super 6 mode) that occur in the current game are recorded in order.
  • The hands are recorded starting in the top left corner and move down each place at a time.
  • When the bottom of a column is reached then the record starts again at the top of the next column to the right.
  • Blue bead with letter P will be recorded on Bead Road if the Player wins.
  • Red bead with letter B will be recorded on Bead Road if the Banker wins.
  • Green bead with letter T will be recorded on Bead Road if the result is Tie.
  • If the Player’s hand is a pair, a blue dot will be placed at the bottom-right of the bead.
  • If the Banker’s hand is a pair, a red dot will be placed at the upper-left of the bead.
  • If both Player and Banker’s hands are pair, both blue and red dots will be placed.

Big Road

  • Big Road is displayed on the top of the roadmap.
  • Big Road is a map that is more focused on Player wins and Banker wins.
  • The blue circle will be recorded on Big Road if the Player wins.
  • The red circle will be recorded on Big Road if Banker wins.
  • A green stripe will be marked on the  blue or red circle if the result is Tie
  • If either player or banker wins, the recording starts on the upper-left corner of Big Road.
  • If one side wins in a row, a circle is recorded below the last circle in the same column. When the winner crosses, the record will be continued at the top-right column.
  • Big Road consists of six blocks in one column. If one side wins consecutively after reaching the bottom of the Big Road, the record will continue to the right of the last circle.

Big Eye Road

  • Big Eye Road is displayed at the center of the roadmap.
  • Big Eye Road is a map reconstructed by comparing Big Road’s current record and front columns.
  • At least three columns must be recorded on the Big Road to begin recording on the Big Eye Road.
  • The first record starts at the top-left of Big Eye Road.
  • If the circle added to Big Road is recorded in the same column as the previous circle, the block to the left of the new circle is compared to the block just above it. If both blocks are recorded with circles or empty, a red circle is recorded on Big Eye Road. If not, a blue circle is recorded on Big Eye Road.
  • If the circle added to Big Road is recorded in a different column than the previous circle, the depths of the two columns just to the left of the new circle are compared. If the corresponding two columns have the same depth, a red circle is recorded on the Big Eye Road. If not, a blue circle is recorded on Big Eye Road.
  • The red and blue circles used in Big Eye Road do not represent Player or Banker.

Small Road

  • Small Road is displayed on the right side of the roadmap.
  • Small Road’s reconstruction rule is similar to Big Eye Road but compares Big Road’s current record and two columns away from the newest column.
  • The first record starts at the top-left of Small Road.
  • If the circle added to Big Road is recorded in the same column as the previous circle, the block in the second column to the left of the new circle is compared to the block just above it. If both blocks are either recorded with circles or empty, the red dot is recorded on Small Road. If not, the blue dot is recorded on Small Road.
  • If the circle added to Big Road is recorded in a different column than the previous circle, the depth of the second column to the left of the new circle and the column just to the left of the new circle is compared. If the two columns have the same depth, a red dot is recorded on the Small Road. If not, a blue dot is recorded on Small Road.
  • The red and blue dots used in Small Road do not represent Player or Banker.

Cockroach Road

  • Cockroach Road is displayed on the right side of the roadmap.
  • Cockroach Road’s reconstruction rule is similar to Big Eye Road but compares Big Road’s current record and three columns away from the newest column.
  • The first record starts at the top left of Cockroach Road.
  • If the circle added to Big Road is recorded in the same column as the previous circle, the block in the third column to the left of the new circle is compared to the block just above it. If both blocks are recorded with circles or empty, a red stripe is recorded on Cockroach Road. If not, a blue stripe is recorded on Cockroach Road.
  • If the circle added to Big Road is recorded in a different column than the previous circle, the depth of the third column to the left of the new circle and the column just to the left of the new circle is compared. If the two columns have the same depth, a red stripe is recorded on the Cockroach Road. If not, a blue stripe is recorded on Cockroach Road.
  • The red and blue stripes used in Cockroach Road do not represent Player or Banker.

Predict

  • Predict is displayed on the lower-right side of the roadmap.
  • Interacting with the ASK P and ASK B buttons will show how Bead Road, Big Road, Big Eye Road, Small Road, and Cockroach Road will be recorded upon player’s or banker’s win on next round.
  • ASK P button is represented as a blue bar button.
  • ASK B button is represented as a red bar button.

Baccarat - Super 6 Mode Rules

General Game Rules

  • Baccarat is played with eight 52-card decks. The deck is reshuffled for every new round.
  • This game is a single-player game.
  • Number cards of 2 to 9 count as face value. Kings, Queens, Jacks, and 10s count as 0. Aces count as 1.
  • Min ~ Max Bet limit is applied to each betting type.

How To Play

  • Select table option : Super 6l mode & Bet limits at the beginning of the game.
  • Interact with the betting fields (Player, Banker, Tie, P.Pair, B.Pair, and Super 6) to place Bet on the desired betting fields.
  • Interact with the [DEAL] button to start dealing with the cards. This button is activated only after a bet on the betting fields.
  • Interact with the [PASS] button to start dealing cards without any bets on the betting field. You can PASS only if there is no bet on any betting fields. There will be no payout regardless of the result while on PASS.
  • You may squeeze to reveal the dealt cards if the Squeeze function is enabled. Squeeze On/Off button is located on the top of the game.

Dealing

  • The Player and the Banker are dealt two cards each.
  • The hand total is calculated from the value of the two cards received. Only units-digit is counted, and tens-digit is discarded.
  • If the Player’s and/or Banker’s hand total is 8 or 9, it will be treated as [natural]. The [natural] hand will stand automatically and receive no additional cards. Higher hand total wins and the round is finished.
  • If both Player and Banker have no [natural] hand and Player’s hand total is 5 or lower, the Player receives a third card. The Player stands if the Player’s hand total is 6 or 7.
  • Banker receives the third card if the Player did not receive the third card and Banker’s hand total is 5 or lower. Banker stands if Banker’s hand total is 6 or 7.
  • If the player receives a third additional card, apply the following rules.
  • Banker receives the third card if the Banker’s hand total is 2 or less.
  • If the Banker’s hand total is 3, the Banker receives a third card when the Player’s third card value is not an 8.
  • If the Banker’s hand total is 4, the Banker receives a third card when the Player’s third card value is 0, 1, 8 or 9.
  • If the Banker’s hand total is 5 and the Player’s third card value is 4, 5, 6 or 7, the Banker receives a third card.
  • If the Banker’s hand total is 6 and the Player’s third card value is 6 or 7, the Banker receives a third card.
  • The Banker stands on a hand total of 7 or higher.

Payout

  • All payouts are paid by the odds specified in each betting field. Any initial bet amounts are returned when a bet is won.
  • Any bet amounts are removed when the bet is lost.
  • Any bet amounts on Player or Banker are returned when the result is Tie, except Player bets on Tie.
  • If the Player’s hand total is higher than the Banker, any bet on Player is paid 1 to 1. 
  • If the Banker’s hand total is higher than the Player’s hand total and Banker’s hand total is not 6, any bet on Banker is paid 1 to 1. 
  • If the Banker’s hand total is higher than the Player and Banker’s hand total is 6, any bet on Banker is paid 0.5 to 1.
  • If the Player’s hand total is equal to the Banker’s hand total, any bet on Tie is paid 8 to 1. 
  • If the Player’s two initial cards are of the same value, any bet on P.Pair is paid 11 to 1. 
  • If the Banker’s two initial cards are of the same value, any bet on B.Pair is paid 11 to 1.
  • If the Banker’s hand total is higher than the Player and the Banker’s hand value is 6, any bet on Super 6 is paid 12 to 1.

Free Hands 

  • When the game starts, the player can choose to skip rounds for free to make desired roadmap patterns without a bet.
  • The player can view the Free Hand progress and may skip or stop the progress.

Road Map 

Bead Road

  • Bead Road is displayed on the lower-left side of the roadmap.
  • Player win, Banker win, and Tie (including Super 6 in Super 6 mode) that occur in the current game are recorded in order.
  • The hands are recorded starting in the top left corner and move down each place at a time.
  • When the bottom of a column is reached then the record starts again at the top of the next column to the right.
  • Blue bead with letter P will be recorded on Bead Road if the Player wins.
  • Red bead with letter B will be recorded on Bead Road if the Banker wins.
  • Green bead with letter T will be recorded on Bead Road if the result is Tie.
  • The red symbol with number 6 will be recorded on Bead Road if the result is Super 6.
  • If the Player’s hand is a pair, a blue dot will be placed at the bottom-right of the bead.
  • If the Banker’s hand is a pair, a red dot will be placed at the upper-left of the bead.
  • If both Player and Banker’s hands are pair, both blue and red dots will be placed.

Big Road

  • Big Road is displayed on the top of the roadmap.
  • Big Road is a map that is more focused on Player wins and Banker wins.
  • The blue circle will be recorded on Big Road if the Player wins.
  • The red circle will be recorded on Big Road if Banker wins.
  • A green stripe will be marked on the  blue or red circle if the result is Tie
  • If either player or banker wins, the recording starts on the upper-left corner of Big Road.
  • If one side wins in a row, a circle is recorded below the last circle in the same column. When the winner crosses, the record will be continued at the top-right column.
  • Big Road consists of six blocks in one column. If one side wins consecutively after reaching the bottom of the Big Road, the record will continue to the right of the last circle.

Big Eye Road

  • Big Eye Road is displayed at the center of the roadmap.
  • Big Eye Road is a map reconstructed by comparing Big Road’s current record and front columns.
  • At least three columns must be recorded on the Big Road to begin recording on the Big Eye Road.
  • The first record starts at the top-left of Big Eye Road.
  • If the circle added to Big Road is recorded in the same column as the previous circle, the block to the left of the new circle is compared to the block just above it. If both blocks are recorded with circles or empty, a red circle is recorded on Big Eye Road. If not, a blue circle is recorded on Big Eye Road.
  • If the circle added to Big Road is recorded in a different column than the previous circle, the depths of the two columns just to the left of the new circle are compared. If the corresponding two columns have the same depth, a red circle is recorded on the Big Eye Road. If not, a blue circle is recorded on Big Eye Road.
  • The red and blue circles used in Big Eye Road do not represent Player or Banker.

Small Road

  • Small Road is displayed on the right side of the roadmap.
  • Small Road’s reconstruction rule is similar to Big Eye Road but compares Big Road’s current record and two columns away from the newest column.
  • The first record starts at the top-left of Small Road.
  • If the circle added to Big Road is recorded in the same column as the previous circle, the block in the second column to the left of the new circle is compared to the block just above it. If both blocks are either recorded with circles or empty, the red dot is recorded on Small Road. If not, the blue dot is recorded on Small Road.
  • If the circle added to Big Road is recorded in a different column than the previous circle, the depth of the second column to the left of the new circle and the column just to the left of the new circle is compared. If the two columns have the same depth, a red dot is recorded on the Small Road. If not, a blue dot is recorded on Small Road.
  • The red and blue dots used in Small Road do not represent Player or Banker.

Cockroach Road

  • Cockroach Road is displayed on the right side of the roadmap.
  • Cockroach Road’s reconstruction rule is similar to Big Eye Road but compares Big Road’s current record and three columns away from the newest column.
  • The first record starts at the top left of Cockroach Road.
  • If the circle added to Big Road is recorded in the same column as the previous circle, the block in the third column to the left of the new circle is compared to the block just above it. If both blocks are recorded with circles or empty, a red stripe is recorded on Cockroach Road. If not, a blue stripe is recorded on Cockroach Road.
  • If the circle added to Big Road is recorded in a different column than the previous circle, the depth of the third column to the left of the new circle and the column just to the left of the new circle is compared. If the two columns have the same depth, a red stripe is recorded on the Cockroach Road. If not, a blue stripe is recorded on Cockroach Road.
  • The red and blue stripes used in Cockroach Road do not represent Player or Banker.

Predict

  • Predict is displayed on the lower-right side of the roadmap.
  • Interacting with the ASK P and ASK B buttons will show how Bead Road, Big Road, Big Eye Road, Small Road, and Cockroach Road will be recorded upon player’s or banker’s win on next round.
  • ASK P button is represented as a blue bar button.
  • ASK B button is represented as a red bar button.

Roulette Rules

General Game Rules 

  • This game is a single-player game.
  • Roulette is played on a wheel which consists of thirty-seven slots, each with its own number.
  • The players may choose to place bets on either a single number, various groupings of numbers, the colors red or black, whether the number is odd or even, or if the numbers are big (19-36) or small (1-18).
  • Min ~ Max Bet limit is applied to each betting type.

How To Play

  • Interact with the betting fields to place Bet on the desired betting fields.
  • It is possible to bet on multiple betting fields.
  • Interact with [SPIN] button to start the game. This button is activated only after Bet on the betting fields.
  • The wheel spins in one direction and then a small ball is rolled in the other direction. The ball then drops into one of the slots as it begins to slow down.
  • Winning betting fields will light up.

Inside Bets

  • Straight up is a bet on a single number.  Straight up pays 35 to 1
  • Split is a two-number bet placed on the line of two adjacent numbers. Split pays 17 to 1.
  • Street is a three-number bet placed on the end of a row of three adjacent numbers. Street pays 11 to 1.
  • 0, 1, 2 and 0, 2, 3 Trio bet is a bet placed at the junction between these three numbers, respectively. Trio pays 11 to 1.
  • Corner is a four-number bet placed on the intersection of four adjacent numbers. Corner pays 8 to 1.
  • 0, 1, 2, 3 Basket bet is a bet where a chip is placed at the junction between 0 and 1st. Basket pays 8 to 1.
  • Line is a six-number bet placed on the junction of two neighboring streets. Line.  pays 5 to 1.

Outside Bets

  • Red bet is an eighteen-number bet which covers all red numbers. Red pays 1 to 1.
  • Black bet is an eighteen-number bet which covers all black numbers. Black pays 1 to 1.
  • Odd bet is an eighteen-number bet which covers all odd numbers. Odd pays 1 to 1.
  • Even bet is an eighteen-number bet which covers all even numbers. Even pays 1 to 1.
  • Small bet is an eighteen-number bet which covers all numbers within the range of 1 to 18. Small pays 1 to 1.
  • Big bet is an eighteen-number bet which covers all numbers within the range of 19  to 36. Big pays 1 to 1.
  • Dozen bet is a twelve-number bet made  on the side of the table. The first 12  covers numbers from 1 to 12. The second 12 covers from 13 to 24. The third 12 covers from 25 to 36. Dozen pays 2 to 1.
  • Column bet is a twelve-number bet placed at the bottom of each  corresponding column. Column pays 2 to 1.

Call Bets

  • [Voisins] bets all numbers on the wheel between 22 and 25. This bet needs nine chips.
  • [Tiers] bets all numbers on the wheel between 27 and 33. This bet needs six chips.
  • [Orphelins] bets eight numbers not included in the above bets. This bet needs five chips.
  • [The neighbors’ Bet] is a bet on a certain number on the wheel, which covers that number and two numbers on either side of it. 

Full / Half Bets

  • Full / Half complete bet also known as maximum bet is most common in high-roller casinos.
  • Full / Half complete bet places all of the inside bets on a certain number.
  • Full / Half complete bet can be turned on/off by the button on the bottom of the right side of the betting field.
  • Full complete bet includes Straight up, Split, Corner, Street, and Line bet on a certain number
  • Half complete bet includes Straight up, Split, and Corner bet on a certain number.
  • Dozens, Big, Small, Even, Odd, and Columns bets are not included for Full / Half complete bet placement. 

Payout

  • All payouts are paid by odds.
  • Any bet amounts are removed when a bet is lost.

Hand History & Setting

  • The Hand History shows a summary for each round.
  • Interacting with the Setting button will create settings pop-up.
  • Customers can view provably fair, game rules, and other functions.

Dragon Tiger Rules

General Game Rules

  • Dragon Tiger is played with eight 52-card decks. The deck is reshuffled for every new round.
  • This game is a single-player game.
  • Cards are ranked with Aces being the lowest and Kings the highest valued card.
  • Min ~ Max Bet limit is applied to each betting type.

How To Play

  • Interact with the betting fields (Dragon, Tiger, Tie, Suited Tie, Bigs, Smalls) to place Bet on the desired betting fields.
  • Interact with [DEAL] button to start dealing with the cards. This button is activated only after Bet on the betting fields.
  • Interact with the [PASS] button to start dealing cards without any bets on the betting field. You can PASS only if there is no bet on any betting fields. There will be no payout regardless of the result while on PASS.
  • You may squeeze to reveal the dealt cards if the Squeeze function is enabled. Squeeze On/Off button is located on the top of the game.

Dealing

  • A single card is dealt with each side (Dragon and Tiger)
  • The side with the higher value wins the game.
  • When the cards have equal rank, Tie bet wins. 

Payout

  • All payouts are paid by odds specified in each betting field.
  • Dragon & Tiger bets have a payout 1:1.
  • Tie bet has a payout 11:1 and Suited Tie bet has 50:1.
  • Small bet is paid 1:1, if the Dragon or Tiger is dealt a card under 7. If the card is exactly 7, the bet will lose.
  • Big bet is paid 1:1, if the Dragon or Tiger is dealt a card over 7. If the card is exactly 7, the bet will lose.
  • The Suited Tie bet will win if the Dragon and Tiger cards are equal in both rank and suit.
  • If the result is a Tie or Suited Tie, any bet on Dragon or Tiger is paid half of the bet.

Free Hands

  • When the game started, the player can choose to skip rounds for free to make desired roadmap patterns without a bet.
  • The player can view the Free Hand progress and may skip or stop the progress.

Roadmap

Bead Road

  • Bead Road is displayed on the lower-left side of the roadmap.
  • Dragon win, Tiger win, and Tie that occur in the current game are recorded in order.
  • The hands are recorded starting in the top left corner and move down each place at a time.
  • When the bottom of a column is reached then the record starts again at the top of the next column to the right.
  • Blue bead with letter D will be recorded on Bead Road if the Dragon wins.
  • Red bead with letter T will be recorded on Bead Road if the Tiger wins.
  • Green bead with letter T will be recorded on Bead Road if the result is Tie.

Big Road

  • Big Road is displayed on the top of the roadmap.
  • Big Road is a map that is more focused on Dragon wins and Tiger wins.
  • The blue circle will be recorded on Big Road if Dragon wins.
  • The red circle will be recorded on Big Road if Tiger wins.
  • A green stripe will be marked on the blue or red circle if the result is Tie
  • If either dragon or tiger wins, the recording starts on the upper-left corner of Big Road.
  • If one side wins in a row, a circle is recorded below the last circle in the same column. When the winner crosses, the record will be continued at the top-right column.
  • Big Road consists of six blocks in one column. If one side wins consecutively after reaching the bottom of the Big Road, the record will continue to the right of the last circle.

Big Eye Road

  • Big Eye Road is displayed at the center of the roadmap.
  • Big Eye Road is a map reconstructed by comparing Big Road’s current record and front columns.
  • At least three columns must be recorded on the Big Road to begin recording on the Big Eye Road.
  • The first record starts at the top-left of Big Eye Road.
  • If the circle added to Big Road is recorded in the same column as the previous circle, the block to the left of the new circle is compared to the block just above it. If both blocks are recorded with circles or empty, a red circle is recorded on Big Eye Road. If not, a blue circle is recorded on Big Eye Road.
  • If the circle added to Big Road is recorded in a different column than the previous circle, the depths of the two columns just to the left of the new circle are compared. If the corresponding two columns have the same depth, a red circle is recorded on the Big Eye Road. If not, a blue circle is recorded on Big Eye Road.
  • The red and blue circles used in Big Eye Road do not represent Dragon or Tiger. 

Small Road

  • Small Road is displayed on the right side of the roadmap.
  • Small Road’s reconstruction rule is similar to Big Eye Road but compares Big Road’s current record and two columns away from the newest column.
  • The first record starts at the top-left of Small Road.
  • If the circle added to Big Road is recorded in the same column as the previous circle, the block in the second column to the left of the new circle is compared to the block just above it. If both blocks are either recorded with circles or empty, the red dot is recorded on Small Road. If not, the blue dot is recorded on Small Road.
  • If the circle added to Big Road is recorded in a different column than the previous circle, the depth of the second column to the left of the new circle and the column just to the left of the new circle is compared. If the two columns have the same depth, a red dot is recorded on the Small Road. If not, a blue dot is recorded on Small Road.
  • The red and blue dots used in Small Road do not represent Dragon or Tiger. 

Cockroach Road

  • Cockroach Road is displayed on the right side of the roadmap.
  • Cockroach Road’s reconstruction rule is similar to Big Eye Road but compares Big Road’s current record and three columns away from the newest column.
  • The first record starts at the top left of Cockroach Road.
  • If the circle added to Big Road is recorded in the same column as the previous circle, the block in the third column to the left of the new circle is compared to the block just above it. If both blocks are recorded with circles or empty, a red stripe is recorded on Cockroach Road. If not, a blue stripe is recorded on Cockroach Road.
  • If the circle added to Big Road is recorded in a different column than the previous circle, the depth of the third column to the left of the new circle and the column just to the left of the new circle is compared. If the two columns have the same depth, a red stripe is recorded on the Cockroach Road. If not, a blue stripe is recorded on Cockroach Road.
  • The red and blue stripes used in Cockroach Road do not represent Dragon or Tiger.

Predict

  • Predict is displayed on the lower-right side of the roadmap.
  • Interacting with the ASK D and ASK T buttons will show how Bead Road, Big Road, Big Eye Road, Small Road, and Cockroach Road will be recorded upon dragon’s or tiger’s win on next round.
  • ASK D button is represented as a blue bar button.
  • ASK T button is represented as a red bar button.

Russian Poker Rules

General Game Rules

  • Russian Poker is played with a single 52-card deck. The deck is reshuffled for every new round.
  • This game is a single-player game.
  • The goal of the game is to have a hand higher than the dealer’s hand.
  • The Dealer needs to Qualify with a hand of ACE-KING or higher. Otherwise, your Ante wagers are paid even money, and Bet wagers are pushed.
  • If the player’s hand is higher than the dealer, the player’s Ante wager is paid even money, and Bet wager is paid according to the pay table. Otherwise, the dealer wins, and all wager is lost.
  • If the hand of the player and the dealer are equal, the round is finished in a tie and the player’s wager is pushed.
  • Min ~ Max Bet limit is applied to each betting type.
  • If [Ante] bet wager is reached to Bet limit, players need to bet Twice amount of Bet limit for [Bet]
  • Hands ranking from highest to lowest: Royal flush, Straight flush, Four of a Kind, Full house, Flush, Straight, Three of a kind, Two pair, One Pair, Ace-King, High Card.
  • In case of high card wins, if the highest card is the same, use the second, third, fourth, and fifth-highest card to break the tie. 

How To Play

  • [ANTE] area is the area where the player interacts to bet. The player may also bet on [Bonus] area to bet a Bonus bet. 
  • Interacting with the [Deal] button deals five cards to the player and dealer. All player’s cards are dealt face-up, while all dealer’s cards are dealt face-down except the fifth one.
  • The player may choose to Bet, Fold, Buy or Draw.
  • Player bonus bet wager is paid if the player’s first five cards are dealt with a combination in a bonus bet table. Otherwise, a bonus bet is lost.

Ante / Bet

  • Interact with [BET] to bet twice the amount of Ante.
  • When the player’s turn is finished, reveal all dealer’s cards for the showdown.
  • Once you Bet, you can’t Fold, Buy or Draw.
  • If the dealer is Not Qualify, [ANTE] is paid Even Money, and [BET] is pushed regardless of the player’s hand.
  • If the dealer is Qualify, [ANTE] is pushed, and [BET] is paid according to the pay table of the player’s hand (the same is true when the dealer card is replaced).

 Fold

  • Interact with [FOLD] to give up the round.
  • If the player press [FOLD], player’s ante wager and bonus bet wager are collected by the dealer.

Buy

  • Interact with [BUY] to bet the same amount as the Ante wager and receive the sixth card.
  • This bet is collected by the dealer at the end of the round, regardless of the result.
  • You can buy only once. You can’t Draw, after buying the sixth card.

Draw

  • Select desired cards then interact with [DRAW] to exchange 1-5 cards. The player needs to place the same amount as the Ante for [DRAW].
  • This wager is collected by the dealer at the end of the round, regardless of the result.
  • You can draw only once. You can’t Buy, after drawing the card.

Insurance

  • If [BET] is interacted while the player hand is Three of a Kind or higher, the player may make an insurance bet.
  • The minimum insurance bet is equal to the Ante wager. And the maximum insurance bet is Ante wager multiplied by the odds of the player’s current hand.
  • At the end of the insurance betting phase, the dealer reveals all cards.
  • If the dealer’s hand is lower than Ace-King, the player is paid even money of insurance bet.
  • If the dealer’s hand is equal to or higher than the player’s hand, the insurance bet is returned to the player.
  • If the dealer’s hand is higher than Ace-King and lower than the player’s hand, the insurance bet is collected by the dealer.
  • If the dealer’s hand is not qualify(lower than Ace-King), the player is paid even money of insurance bet.
  • If the dealer’s hand is qualify, the player lose insurance bet.

Dealer Not Qualify

  • If the dealer’s hand is a high card, the player cannot compete against the dealer’s hand, because it is a Not Qualify hand. In this case, the player follows next rules.
  • The player will have the option to replace the dealer’s highest card.
  • if declined, the player’s Ante wager is paid even money and the Bet wager is returned to the player. All wager paid by BUY or DRAW will be collected by the dealer.
  • If accepted, the player pays the same amount as the Ante wager and replace the dealer’s highest card. This wager will be collected by the dealer at the end of the round, regardless of the result.
  • If the result of the replacement is that the dealer’s hand is Qualified and the player’s hand is higher, the Ante wager is returned to the player and the Bet wager is paid according to the player’s hand and pay table.
  • If the result of the replacement is that the dealer’s hand is Qualified and is higher than the player’s hand, all player’s Bet wager and Ante wager are collected by the dealer.
  • If the result of the replacement is that the dealer’s hand is still Not Qualified, the player’s Ante wager is paid even money and the Bet wager is returned to the player. All wager paid by BUY or DRAW will be collected by the dealer.
  • If the dealer’s replacement card is the same value as before the replacement, the replacement process will be repeated until a different value card is issued.

Second Poker Combination

  • The player may contain a second poker combination on winning hand. In this case, the player will be paid for both primary and second combinations.
  • The second combination must have at least one card that is not used in the primary combination.
  • With a five cards combination, the only possible second combination is the Ace-King. This can only happen if the player’s primary combination is a One Pair, Two Pairs, Three of a Kind, or Four of a Kind.
  • The second combination should be the next highest combination after the first combination.

Casino Poker Rules

General Game Rules

  • Casino Poker is played with a single 52-card deck. The deck is reshuffled for every new round.
  • This game is a single-player game.
  • The goal of the game is to have a hand higher than the dealer’s hand.
  • If the hand of the player and the dealer are equal, the round is finished in a Tie and the player’s wager is pushed.
  • Min ~ Max Bet limit is applied to each betting type.
  • If [Ante] bet wager is reached to Bet limit, players need to bet Twice amount of Bet limit for [Flop]

How To Play

  • [ANTE] area is the area where the player interacts to bet. The player may also bet on [Bonus] area to bet a Bonus bet. 
  • Interacting with the [Deal] button deals two hole cards to the player and two hole cards to the dealer. The player’s cards are dealt face-up, while the dealer’s cards are dealt face-down.
  • The player may choose to Bet or Check to continue the game or choose to Fold to discard the hand.
  • Bonus bet wager is paid if the player’s initial cards are dealt with a combination in a bonus bet table. Otherwise, the bonus bet is lost.

The Flop

  • The player must either Bet or Fold to continue the game. If the player Fold, the dealer wins, and the player loses all bets.
  • Interact with [BET] to bet twice amount as the Ante wager and continue to Turn. Otherwise [FOLD] to discard the cards.
  • Three community cards are dealt.
  • Once you Bet, you can’t Fold. 

The Turn 

  • A player may Bet or Check to continue the game.
  • Interact with [BET] to bet the same amount as the Ante wager and continue to the River.
  • Interact with [CHECK] to continue the game without a bet.
  • The Fourth community card is dealt.

The River

  • A player may Bet or Check to continue the game.
  • Interact with [BET] to bet the same amount as the Ante wager and continue to the showdown.
  • Interact with [CHECK] to continue to the showdown without a bet.
  • The Fifth community card is dealt.

The Showdown

  • Each player plays the best poker hand they can make from the seven cards (two-hole cards and five community cards).
  • If the player wins with a higher hand the Flop, Turn, and River bets will pay even money. If the player wins with Straight or higher, the Ante bet will also pay even money. Otherwise, Ante bet will push.
  • If the dealer wins with a higher hand, the player will lose all wagers.
  • If the player and dealer have an equal value all bets will push.
  • All main bet’s payout is 1:1

SicBo Rules

General Game Rules

  • This game is a single-player game.
  • Sic Bo is played with three dice in a small chest.
  • The player must predict and bet which number will come before pressing the [Roll] Button.
  • Min ~ Max Bet limit is applied to each betting type.

How To Play

  • Interact with the betting fields to place Bet on the desired betting fields.
  • It is possible to bet on multiple betting fields.
  • Interact with [ROLL] button to start the game. This button is activated only after Bet on the betting fields.
  • Winning betting fields will light up.

Bet

  • Bet on Small is paid if the total sum of the three dice is between 4 and 10, except for a triple. Bet on Big is paid if the total sum of the  three dice is between 11 and 17, except  for a triple.
  • Any bet on Total is paid if the sum of the three dice adds up to the specific total score. For example, bet on Total 12 is paid if the dice is 3, 4, and 5(total of 12).
  • Bet on Small is paid if the total sum of the  three dice is between 4 and 10, except for a triple.    Bet on Big is paid if the total sum of the  three dice is between 11 and 17, except  for a triple.
  • Any bet on Total is paid if the sum of the three dice adds up to the specific total score. For example, bet on Total 12 is paid if the dice is 3, 4, and 5(total of 12).

Payout

  • All payouts are paid by odds. Any initial bet amounts are returned when a bet is won.
  • Any bet amounts are removed when a bet is lost.
  • The Hand History shows a summary for each round.
  • Interacting with the Setting button will create settings pop-up.
  • Customers can view provably fair, game rules, and other functions.

Wheel Of Fortune Rules

General Game Rules

  • This game is a single-player game.
  • The wheel is divided into 52 slots; 50 are marked by numbers, while the remaining two are joker and royal. The wheel will offer 7 different segment groups for players to bet on (1,3,5,11,23, Royal, and Joker).
  • The player must predict and bet which number will come before the wheel is spun. 
  • Min ~ Max Bet limit is applied to each betting type.

How To Play

  • Interact with the betting fields to place   Bet on the desired betting fields.
  • It is possible to bet on multiple betting fields.
  • Interact with [SPIN] button to start the game. This button is activated only after Bet on the betting fields.
  • When the wheel’s spin stops, the winning  slot is indicated by the arrow.
  • Winning betting fields will light up.

Payout

  • All payouts are paid by odds specified. Any initial bet amounts are returned when a bet is won.
  • Any bet amounts are removed when a bet is lost.
  • 1 slots have a payout 1:1
  • 3 slots have a payout 3:1
  • 5 slots have a payout 5:1
  • 11 slots have a payout 11:1
  • 23 slots have a payout 23:1
  • R & J slots have a payout 47:1 

Hand History and Settings

  • The Hand History shows a summary for each round.
  • Interacting with the Setting button will create settings pop-up.
  • Customers can view provably fair, game rules, and other functions.

Details & Limitations

  • Players must be aged 18 and above to participate.
  • If any players fall under suspicion of fraudulent activity, GGPoker has the right to investigate and remove the players once it’s confirmed.
  • All casino games terms and conditions are subject to the site terms and conditions, which can be found here.
  • GGPoker players accept the risk of internet disconnection, due to problems with the connection between their device(s) and the servers, lag or freeze or some other problem in the player’s device(s) or how that device accesses the internet.
  • Contact Support should you experience any difficulties.
  • GGPoker standard rules apply.